It has been a while since our previous report on the topic of Cardfight! Vanguard. With the recent release of the new English version trial deck as well as the first booster “Descent of the Knight King”.

We have taken the time to look through the cards. There is so much stuff to share that this article has to be split into 2 posts. First up, we would start with the basics of the trial deck before moving on to the modification of deck with booster cards for the next issue. So without further delay, let’s get to it.

Deck Building

First, players must know what cards are found in their deck and this is a basic reminder for players when trying to form a deck. For Vanguard, we would advise you to have 17 level 0. The reason is that you can put up to 16 triggers in your deck and also within the 16 triggers, only a maximum of 4 can be of the heal trigger. The last 1 would be your starting vanguard card that should not be a trigger.

For level 1 to 3, players are advised to have around 13 cards for level 1, 12 cards for level 2 and 8 cards for level 3 as this is to be sure that you will be able to draw them at the start of the game or you might find it quite hard trying to ride to a higher grade during the game play.

Choosing the trial deck
Currently, there are only 2 trial decks released, which are the Royal Paladin deck and the Kagero deck. For easy-to-plan decks, players can choose the Kagero deck. The Kagero deck is already very strong but for players who are always looking for challenge, they can always go for the Royal Paladin deck.









Deck strategy

Royal Paladin

For Royal Paladin, it is all about maintaining a larger hand size than your opponent as most of your card effects depend on a larger hand size than your opponent or discarding cards to gain more power.

2 examples of units using this effect would be this (As the image is not big enough, I am using links instead >_<):


For Kagero deck, you need to have a good cost management as most abilities require you to counter blast. My advice would be to make sure you have 3 damage ready for your Dragonic Overlord effect. The Dragonic Overlord effect is if he attacks successfully, he is able to stand and being able to attack again. Therefore, calling your Dragonic Overlord as a rearguard would be much more beneficial to you instead of a vanguard. This is because you do not lose your twin drive even if you use Dragonic Overlord effect and counter blast. In addition, with your vanguard twin drive, should you trigger any triggers, you can add all the power to Dragonic Overlord so that after you counter blast, your Dragonic Overlord will be so overpowered that your opponent will need to drop cards to guard his attacks on the rear guard.











That is all for the 2 trial decks. Look out for the next post where I will be touching on the Vol. 1 booster. Until then, stand up the Vanguard!

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